This video demo shows how impressive the graphics of the new generation game console will be.


Video game developers often talk about immersion – the ability of a title to engage players and create a realistic experience that helps them forget the outside world and its litany of horrors. Sometimes fighting killer whales in the game seems a lot better than tackling real world problems, like now, for example. But creating an immersion is not easy. Subtle details like background textures, bounces of light around an environment or even the way a character's foot interacts with the ground can make a huge difference in ability of a game to attract players to the virtual world. .

The new demo video is full of these crucial little details. A game engine is the development environment in which games are created. Unreal Engine has been around since 1998 and has since fueled family games, including Star Wars

titles, the recent remake of Final Fantasy VII, and even Fortnite. The technology goes beyond games for uses like movie graphics, streaming events and even rendering architecture and automobiles.

The new demo, however, focuses on Unreal Engine 5The role of next generation consoles. The video involves a demo that runs live on Playstation 5 hardware. Video game companies can sometimes make more impressive demos than real game pre-rendering rather than real time. But this is not the case here.

It is a fully rendered scene from the demo with applied graphics and textures.

It is a fully rendered scene from the demo with applied graphics and textures. (Unreal engine /)

It is the same scene as the map of the triangle shows.

It is the same scene as the map of the triangle shows. (Unreal engine /)

Even compared to the current generation console games, which already look pretty excellent, the new video for Unreal Engine 5 looks surprising. New Lumen technology enables dynamic lighting in motion, which means that light will bounce off surfaces in the gaming environment to create a realistic effect that creators won't have to code or map in a way rigid in the first place. So if you turn on a flashlight in a dark cave, the light will bounce off the floor and walls, just like in real life. In one scene, a group of errors reacts in real time with the beam of a flashlight. It’s impressive.

Another new feature called Nanite makes it easier for creators to import digital models into gaming environments. It allows creators to use high-quality models, typically aimed at filmmakers who don't have not to represent objects in the game in real time like video games do.

Light interacts dynamically with surfaces.

Light interacts dynamically with surfaces. (Unreal engine /)

Creators often create digital objects in high quality design programs like ZBrush. However, games must generally reduce the overall quality of the material to be processed during the game. Different quality versions of the same model have different purposes. When you are away from a statue, the game can offer a very low resolution version. As you get closer, more and more high-quality models appear. The new Unreal Engine 5 can take the original file and then render it dynamically without requiring these different versions.

The demo shows a scene made up of over a billion triangles in each image, compressed into 20 million triangles, some of which are the size of a single pixel. More triangles translate into more scene details, at least in this case.

While Unreal has chosen the PS5 for the demo, the engine will also be fully compatible with the new Xbox Series X. Despite the pandemic delays and disruptions in the supply chain, we still expect the two consoles to start one day. in 2020. Then we will feel on our knees in the awesome flashlight technology in the game.

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