
Download Download GLFW 3.3.5 Free

Download Free Download GLFW 3.3.5
A portable framework for Vulkan, OpenGL and OpenGL ES application development tools, providing independent APIs for creating surfaces and events
New features in GLFW 3.3.5:
- Update gamepad mapping from upstream
- Bug fix: swap buffer when creating on single buffer window (#1873)
- Bug fix: Due to the incompatibility of controller shared hardware ID, gamepad mapping update may send spam GLFW_INVALID_VALUE (#1763)
- Bug fix: The native access function of the context handle does not check whether the API matches
Read the full change log
Holmes It is an open source C library, which contains a number of convenient APIs for creating and managing various objects that need to use OpenGL or Vulkan. In addition to surfaces and objects, the library also enables developers to handle system-specific tasks, including but not limited to managing input from the mouse, keyboard, joystick, clipboard, and local time on the machine.
The main function of these components is to provide a multi-platform abstraction layer, which is very useful for programs that render graphics output through Vulkan, OpenGL, and OpenGL ES. Platforms that can incorporate this library include Windows XP and later, Cygwin, FreeBSD, Linux, and MacOS 10.8 Mountain Lion and later.
Essentially, the library compensates for mechanisms that OpenGL currently lacks, especially since they stated that their main focus is to be able to provide rendering to the frame buffer and read the values stored in it. Although Vulkan includes the aforementioned mechanisms, it lacks platform-specific surface creation, and the API only covers rendering.
However, this tool cannot be considered an implementation of header files, extension loaders, or rendering systems. In fact, the purpose is to package various platform-specific context and surface APIs, which usually include header files already provided by the development environment.