Arcade Archives Zero Team Review (Switch eShop)


As the arrival of Streets of Rage 4 Yes The takeover This might lead you to assume that the belt-scrolling brawler is back in fashion, it’s still kind of a niche in 2020, and to be bluntly honest, it’s been since the mid-90s, date. to which. Street Fighter II had made individual combat the genre of choice for millions of players around the world.

Team zero – the only side-scrolling fighter created by Seibu Kaihatsu, who is most famous for his Raiden

Vertical Shooter Series – Entered the arcades at the wrong time. When it was released in 1993, everyone was freaking out about Street Fighter and as a result it disappeared from view and was never transferred to a home system. In fact, the game was largely forgotten until 2016, when it was finally playable with MAME. This advancement led to the addition of Zero Team to Hamster’s excellent Arcade archival collection, and although not in the same league as Streets of Rage or Final fight

, it will be of great interest to fans of this style of play.

Zero Team is a four-player fighter featuring the typical attack combos, aerial kicks and throwing moves made famous in Capcom’s final fight. You can also press the ‘attack’ and ‘jump’ buttons simultaneously to perform a special attack that will fry nearby enemies but also deplete your health gauge a bit. Zero Team mixes things up a bit by letting you roll when you’re knocked down (and thus avoid incoming hits or projectiles) and add special attacks to your standard combos by pressing ‘up’ on the controller. the moment you perform a flurry of punches.

While the sprites are small compared to those seen in Final Fight and all of Capcom’s other belt-scrolling fighters, they make up for that with their abundant personality. While Ace and Speed ​​are basically paddle swaps, the muscular Big-O receives a welcome punch and the Spin fighter moves like Mia Shiranui when she walks. Enemies are also well represented, right down to Stan Hansen impersonators who scowl and twist their bodies when attacking them. The levels are also filled with fortuitous details, making it a seriously beautiful game by 1993 standards; It’s a shame the music is so boring.

The biggest problem with Zero Team is one that can be leveled with virtually any side-scrolling fighter: replay. It ages very quickly, although it is quite difficult, and to its merit, it does not resort to the usual cheap tactics you find in other arcade belt scrolling games. While it’s definitely shallow, it’s a good example of the genre that’s definitely worth checking out if you like these types of games; if you can enlist the help of three other players it will be even more fun. Zero Team is another lost gem in the Arcade Archives lineup; Hamster’s work in this area is commendable and we hope it will continue.

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