PS5 vs Xbox Series X: first comparisons with third parties


It’s hard to avoid comparisons so early in a generation of consoles. The PS5 vs Xbox Series X debate is featured daily, measuring everything from uptime to early hardware failures. Attempts to stack one machine against another can sometimes turn into rumors, conjectures and even toxic fanfights on social media.

Thankfully, Digital Foundry is here as the heroes we need, doing top-notch analysis of all new hardware and software without loyalty to any of the brands. Made up of a few top-notch gaming tech brains, they’re smart enough to figure out what’s going on with these machines while also making it digestible for those of us who don’t have software coding on our resumes.

Their initial review of the PlayStation 5 and Xbox Series X shows relative appeal.

While the X Series enjoys an objective hardware advantage in both GPU and CPU, most third-party games released for both systems do not show a consistent and distinctive performance advantage for either. system. In fact, the PlayStation 5 outperforms its more robust competitor in games where frame rates of 120Hz are supported.

In several examples, the performance advantage in terms of frame rate, resolution, shading, and textures is looming on PlayStation 5 as often as it does on Xbox Series X, and results vary widely from game to game. ‘other. This reinforces the status of the two comparable next-gen consoles, but still routs a lot given the much-vaunted superiority of the X-series specs.

Dirt 5 delivers higher visual contrast and higher texture quality on PlayStation 5, as well as a more consistent frame rate in game resolution mode. Call of Duty: Cold War It gives the X-Series a frame rate advantage when ray tracing shadows are on, while the PlayStation 5 has an advantage in high frame rate mode where ray tracing is off.

Assassin’s Creed Valhalla It initially sported poor performance mode frame rate handling on the X series. A later patch took this poor performance into account and hit a more stable 60fps. It took a bigger dynamic resolution drop than the PS5 needs in the same mode, so a small win for the PS5 there.

Devil May Cry 5: Special Edition threw a slight buff for the X Series in the game’s Ray Trace-compatible quality mode, while the PS5 won the battle in the high frame rate mode.

The most recent comparison was Borderlands 3, where Gearbox’s next-gen enhancement patch provided a resolution mode and a performance mode. The two consoles trade Achievements, varying in performance in both modes, with neither coming out significantly better in them.

This battle will undoubtedly continue with the release of new cross-platform games. But at first, that wasn’t the Xbox surpassing many of the specs expected. The reasons vary, with some speculating that this parity is due to the fact that these games were built with cutting edge hardware in mind. It’s possible that the PS4 developer preferential treatment over the Xbox One, due to the advantage of the PS4 install base, still works in favor of the PlayStation in the new generation.

Either way, the idea that the Xbox Series X plays better than the PS5 doesn’t seem to have merit. At least not yet.

[Source: Digital Foundry]

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