Download Blender for Mac 3.5.1 Download

Download Blender for Mac 3.5.1 Download

Download Free Blender for Mac 3.5.1 Download

Blender is an open source software for 3D modeling, rendering, animation, post production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X.

Modelling

  • A variety of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
  • ‘Smooth proxy’ style catmull-clark subdivision surfaces
  • Boolean mesh functions
  • Editing features like extrude, bevel, clip, spin, twist, warp, subparts, noise, smooth soft selection editor for organic modeling
  • Python script access for custom tools

Animation

  • Armature (skeleton) deformation with forward/inverse kinematics, automatic skinning and interactive 3D painting for vertex weighting
  • Non-linear animation mixer with automated walking bikes along paths
  • Limitation system
  • Vertex keyframe for morphing, with controlling sliders
  • Editor for figure animation
  • Animatable lattice deformation
  • The ‘Ipo’ system integrates both motion curve and traditional keyframe editing
  • Audio playback, mixing and editing support for audio synchronization
  • Python script access for custom and procedural animation effects

Real-time 3D/game creation

  • Graphical editor to define interactive behavior without programming
  • Collision detection and dynamics simulation
  • Python scripting API for sophisticated control and AI, fully defined advanced game logic
  • Supports all OpenGL™ lighting modes, including transparent, animated and reflection-mapped textures
  • Playback of games and interactive 3D content without compilation or pre-processing
  • Sound, using the fmod toolkit
  • Multiple layers of scenes for overlay interfaces

Rendering

  • Very fast built-in raytracer
  • Integrated support for the famous Yafray rendering engine
  • Oversampling, motion blur, post-production effects, fields, non-square pixels
  • Environment map, halos, lens flare, fog
  • Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
  • Edge rendering for tone shading
  • Procedural textures
  • Ambient occlusion
  • Radiosity solver
  • Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
  • UV texture editor with different mesh unwrapping modes

Interface

  • Flexible user-configurable window layout
  • Powerful object-oriented computer system
  • Anti-aliased fonts with international translation support
  • Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editor, action editor for character animation, non-linear animation mixer, image/UV editing, file/image selection and file management
  • Built-in text editor for annotating and editing Python scripts
  • Consistent interface across multiple platforms

Files

  • Save all scene data in a single .blend file
  • The .blend format supports compression, digital signatures, encryption, forward/backward compatibility and can be used as a library to link from other .blend files
  • Read/write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
  • Built-in import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
  • Create standalone executable files containing interactive 3D content or play with 3d browser plugin

Fire and smoke

Fire simulation was added to Smoke Simulator. The domain received major updates to improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A smoke stream force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible, and the interaction between smoke and collision objects is improved.

Mesh modeling

The chamfer tool now includes rounding and was otherwise much improved, preserving the requested chamfer width more evenly and generating better topology. A new symmetrization tool was added to make mesh topology and data symmetric.

More features

New features include: a tool for transferring vertex weights from one mesh to another, smoothed viewport drawing, connected proportional editing in UV editing, improved DPX file reading and writing, more control over curve taper, collision masks in the game engine, and improved camera title safe drawing .

Cycles Render

Support for writing custom shaders in the Open Shading Language is now available. Motion blur rendering was also added to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes.

Modifiers

The decimator was rewritten, and now preserves UVs and vertex colors, has an un-subdivide, and a mode to dissolve vertices to make planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps.

Modelling

Improved bridge tools for bridging multiple loops at once, subdivision, surface blending, and bridge surface areas. New grid-fill tool that fills a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for resolution, vertex connection cut across faces.

Cycles Rendering

Rendering performance has been improved on CPU and GPU, and support for new GPUs was added. A new fog rendering pass is available, Ray visibility is now supported for all light sources, and new nodes have been added. Hair rendering on the GPU is also enabled.

Motion Tracker

Some new features and minor improvements to existing ones were made for motion tracking. Its main features are cursor position refinement, which allows you to refine the cursor position after it has been blocked by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.

Physics

Smoke has improved rendering quality to avoid blocking, and support for subframe simulation to handle fast-moving transmitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.

Ease of use

Improved weight paint tools, mask modifier for sequencer strips, 2D image painting more consistent with 3D paint, better display of keyboard shortcuts, quick enable and disable of multiple layers or visibility, auto-indent for multi-line Python statements and more.

Python security

Auto-running Python scripts can now be controlled more securely.

Much anticipated new features for Cycles renderers include deformation motion blur, fire/smoke and volume rendering and a baking API. UI now allows draggable and resizable preview widget popups. Animation has new interpolation types with “easing equations” presets. Modeling now makes it possible to “split normals” and Sculpting/Painting has a new HSL color wheel and constant details in dyntopo. Game development now allows disabling logic blocks, multi-threaded animations, cast-only materials, and “unlimited” action layers. Freestyle NPR rendering has a new textured stroke feature, along with line sorting options.

What is new

The Blender Foundation and the web developer community proudly present Blender 3.5! With a viewport compositor, vector displacement sculpting, built-in hair resources, lots of light sampling for Cycles and much more.

Previous release notes:

The first milestone for the new haircare system has landed in Blender 3.3 LTS. The most flexible system yet, with Sculpt mode and support for Geometry Nodes. The possibilities are endless.

The road to success

Three new geometry nodes have landed to find paths across mesh edges. Create impossible mazes, lightning, growing vegetation and much more.

Light and shadow contour

The Line Art modifier is now able to calculate accurate drop shadow and light/shadow separation line given a light source reference object.

Cross priority

Specify different intersection priority levels for different objects, and intersection lines will automatically be selected with the object that has the higher intersection priority.

Great silhouette

Draw a silhouette around the selected collection, or around individual objects in that collection. LineArt is also capable of identifying intersecting and overlapping silhouette geometries.

Grease pencil everywhere

The dopesheet and timeline editors now display Grease Pencil keyframes along with other objects and properties.

Full release notes for Blender 3.3 can be found here.

Visibility for all object types can be adjusted with filters. The Grease Pencil sub-mode is still available for a more focused experience.

Previous release notes

The Blender Foundation and the web developer community are proud to present Blender 3.2. Unleash your creativity with new rendering features, painting tools, performance improvements, and more.

Easy groups

A new type of Cycles rendering that only contains the lighting from a subset of light sources. Light groups can be used to, for example, change the color and/or intensity of light sources in the compositor without rendering.

Shadow Caustics

Cycles now supports selective rendering of caustics in shadows of refractive objects. This is based on “Manifold Next Event Estimation”, a method developed for production rendering.

Paint it black

Paint is now available in Sculpt mode! Taking advantage of the performance improvements, you can now paint on millions of polygons.
Check out the file used in the video below.

Remesh

Now when using voxel remesher all color attributes will be preserved. This is perfect for coloring your sculpts while still experimenting and blocking out the general shapes.

  • VSE: Flush audio encoding after finished video export. [rB85c08c9717b]
  • FFMPEG: Fix building with older versions that need FFMPEG_USE_DURATION_WORKAROUND. [rB7ec351c0d53]
  • VSE: Fix “by one” error when encoding audio. [rB9511009438d]
  • VSE: Fix memory leak when adding bad image/filmstrips. [rB54a821e8fd7]
  • VSE: Fix video strip duration calculation. [rBd486d248687]
  • VSE: Solve search problems. [rB00dd68405d8]
  • VSE: Fix audaspace not reading ffmpeg files with start offset correctly. [rB489df7ac88c]
  • VSE: Use lines to draw waveform. [rBc634d859b21]
  • M2T video search is broken. [T87967]
  • Add sanity NULL checks when loading audio sequences. [rB1a4122d4415]
  • wrong address to get boost libraries in /build_files/build_environment/install_deps.sh. [T90719]
  • Effects strip added to a nested Metastrip gets duplicate names (thereby inheriting fcurves from other strips). [T90737]
  • Memory spike shrink-wrap and geometry nodes. [T89429]
  • Fix: DNA structure alignment on 32 bit. [rB9fb9bf59967]
  • Makesdna: Fix detection of 32-bit padding issues. [rB70df9119f46]
  • Fix FTBFS on mips64el architecture. [rB9d94b358ca1]
  • Fix memory leak with build springs in cloth simulator. [rB20f04ce62af]
  • Knife project leaks memory every time a text, curve or surface object is used to cut. [T90791]
  • Pencil layer transformations ignored by selection tool. [T90690]
  • Fix memory leak in edit-mesh dissolve degenerate. [rBe1e2abd4bf0]
  • Scale to fit overflows into a second line. [T89241]
  • Memory leak after importing a model/changing shading workspace. [T88033]
  • ASAN: Trying to undo a knife project operation causes heap-use-after-free error. [T90493]
  • blender 2.93.1 fails to build with python 3.10.0b4 (upcoming python 3.10). [T89931]
  • Wrong result of vector projection (geometry nodes -> Attribute vector math). [T90567]
  • Grease Pencil Reproject Strokes on surfaces seen from a camera’s point of view incorrectly place the strokes on the backs when the canvas crosses the object. [T89101]
  • Something in Blender can generate invalid (Nan) values ​​in UVMaps. [T79775]
  • Blender crashes when opening file. [T89805]
  • bpy.types.Object.parent_bone not reset when deleting a bone parent. [T88498]
  • UI bugs in NLA Editor and Action Editor. [T87681]
  • Animation channels widgets (graph, action, NLA, *dopesheet*) block search channel input, and invert the search switch. [T90364]

Download: Blender for Mac 3.5.1 Download Free Latest Version 2023

Technical Specifications

Title: Blender for Mac 3.5.1 Download
Requirements: Windows 11 / 10 / 8 / 7 PC.
Language: English, German, French, Spanish, Italian, Japanese, Polish, Chinese, Arabic, and more
License: Free
Updated: 2023
Author: Official Author Website

Download tags: #Blender #Mac #3.5.1 #Download

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