Huntdown Review (Switch eShop) | Nintendo Life


In the chaotic streets of a future hyper-violent version of society, marauding criminal gangs have taken control. The police are almost helpless, struggling desperately in overwhelming situations, the public is hiding and now these are unconditional bounty hunters with an insatiable hunger for cold and hard money to sneak into the bloody swamp and shoot down the thugs who turned the city into a smoking war zone.

Easy Trigger Games & # 39; Hunt is a retro side-scrolling arcade shooter that beautifully echoes the 16-bit styles of classic racing and shooting games that seek to imitate and improve graphic detail and widespread destruction. Meaty shots pierce the walls, burst wood and rip human targets member after member with incredibly bloody details; The game's glorious cyberpunk battlegrounds have left a bloody jumble of broken bodies and exploded horizons as its cold-stone bounty hunter shoots from contract to contract, shooting down bosses of various gangs while they fight for control of the vicious thugs and hooligans who They have made every nook and cranny their home.

The tone here is a lot The Warriors, the game is a direct reminder of classics like Against, Metallic slug, Robocop y Renegade. The platform, for the most part, occupies a firm back seat to shoot in a straight line as it makes its way through short and fast levels filled with roller hockey thugs, punks dressed in leather and bicycle oilers that handle everything. , iron bars to the latest futuristic automatic weapons.

By choosing one of three bounty hunters: the zero-tolerance Anna Conda, the cyborg John Sawyer or the reconnaissance droid Mow Man, you (and a friend if you make your way through the countryside at the local cooperative) receive your orders from Madre Lobo, spokesperson for the Shimamoto Corporation, who will provide information on the fate of five leaders for each of the gangs distributed in the various districts of the city. Eliminate the five bosses and you will lose control of this gang in their respective areas.

Each of the three bounty hunters available to you in Huntdown has a different primary weapon, but they all share the same set of moves, as well as the ability to collect a ton of secondary weapons that you find scattered across different fields. battle of the game. In addition to preparing with rocket launchers, detonated bombs at a distance, sniper rifles and futuristic machine guns, your avatar can also be launched to avoid attacks, strike nearby enemies, slide on the ground , hide behind objects and in dark corners as they march towards incessant enemy fire.

The ability to push on the D-pad, Rolling thunderstyle, in front of dark doors and alleys to take refuge, to go out to shoot a thug who does exactly the same thing, is just one of those game mechanics that immediately give the impression to the shots you're involved in Great

cold. These moments are further enhanced by the buzzing, hissing and loud beeps of the balls flying or bouncing on nearby surfaces. Your hunter can only shoot horizontally in front of him, and although this rather unique restriction takes a little getting used to, it allows you to focus the action, to cover and use the platforms to get a clear line of sight on enemies. vital to stay. live.

The different areas that make up the futuristic Huntdown cityscape are divided into five short areas that follow the same pattern; He will jump from his futuristic sports car, drive through a first open area, and then head inside to fight through a few screens of foam before reaching a boss battle. Eliminate the boss and you will have a chance to return to your vehicle before rinsing again and repeating in the next mission area. If there is an aspect of the game that we feel little Disappointed by this lack of diversity in the structure, resulting in a more or less identical level flow each time. Sure, each area is brimming with new types of thugs and each has their own flavor and style, but you can't escape the fact that they all follow the same script with a bit of outside, then inside, then boss. .

However, this lack of variety in the way missions are run is more than compensated for by the pleasant feeling of going through these deadly gauntlets, the little details in every aspect of the pixel style graphics permeate everything you make sense. Boost and weight really satisfactory. Your bounty hunter feels good to control as he maneuvers through shootings, their clothes flapping and fluttering as they jump and slide, their weapons turning enemies into bloody offal and smoking ruined landscapes as they jump around the platforms and cover themselves with crazy crowds piling up on subways, leaving the sewers and hitting all kinds of vehicles in an attempt to shoot it down.

Added to this is the consistently high quality of the boss battles you will face. Fast-paced shootouts in the rings of fight against arrogant oilers riding hoverbikes, sneaky snipers and standing out against a crazy hockey goalie in a monolithic stadium full of thugs, all A lot The boss battles here strike the perfect balance between being tough without punishing yourself to the point of letting go of anger. In fact, overall, Huntdown makes a great The job of reviving this old-fashioned run-and-shoot style of play while leaving the often destructive difficulty of currency classics at the door – well, at least in normal mode.

There is also a surprising amount of spoken dialogue for your choice of hunter, as well as for all the bosses and thugs you deal with during the campaign. The bosses, in particular, stand out in this respect and, therefore, a lot of personality is injected into each of them. There are also tons of fun references to retro pop culture to learn as you progress through Huntdown; One of the first bosses with a very familiar Russian surname repeatedly tells him to break it up crying on the screen, while another, a mad war veteran, is constantly talking "Horror, Horror! as you try to avoid being fired from heavy machine guns and grenades. The soundtrack too, an excellent mix of atmospheric retro-futuristic synthesizer and heavy metal elements, will sometimes lead, in a few measures, to something very familiar: there are a handful of Terminator y Robocop Of course, and it's a lot of fun to choose all these little references over the course of the game.

In terms of gameplay, there are three difficulty levels to choose from from Huntdown, with a punitive Badass mode unlocked once you play throughout the campaign, and each level also has a few hidden hiding places to discover or collect. from quick emails for leaderboards. Perfect, you must also kill all the brutes in an area and completely avoid death if you want to obtain the three medals that give you this success. The local cooperative is also implemented seamlessly and the blast through the levels with a bounty hunter friend really increases longevity here. When it comes to Switch performance, Huntdown manages to maintain flawless 60fps in portable and docked modes, looking and sounding great while doing it, and we don't experience any crashes, bugs, or other issues during our solo or team time. Operating Game Overall, this is a super sleek and stylish set that is packed with super boss battles, meaty weapons, satisfying controls and graphics and first-rate audio.

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