Video: performance "still a problem" on the Switch version of Wonderful 101


After a successful Kickstarter, The Wonderful 101: Remastered it is now available to sponsors and in certain regions.

So how is the remastered version kept? According to experts at Digital Foundry, the console's performance is disappointing. The original version of Wii U worked at a native resolution of 720p and apparently "struggled" at 60 frames per second, and this apparently continues to be a problem for the base Switch of the remaster and the PS4 version.

Here's how Thomas Morgan of Digital Foundry explains it:

There is no escape: performance is disappointing even in this remaster. 60fps is still the goal on every console, but in 2013, this game just couldn't do it by Nintendo's next generation specifications. The overall range was 30 frames per second to 60 frames per second, and very often during these first missions, the frame rates languished at 40 frames per second for long periods, with cut scenes falling to the mark 30. Much later in the game, performance drops even more. Surprisingly, the Switch version shows little real improvement when docked, and in the scenes, the performances are really inferior

than the original Wii U game from 10fps to 12fps. There is an indication that 1080p is too high a target for the switch, and that complex areas with many pull calls are limited by the CPU.

The gap between Wii U and Switch is closing at least in-game, but the fact that performance remains an issue is disappointing. Meanwhile, the results of portable games improve at least in anchored games by a margin of up to 5 fps. Native output is less demanding in 720p, which increases the frame rate in action with many transparencies, despite the sharp drop in the GPU central clock and memory bandwidth . Tellingly, the game still hits the same low point of 23 fps as the game anchored during city descending view, suggesting that processing as much geometry triggers a CPU bottleneck , rather than GPU. Portable games are generally in the same space in terms of performance, but times to run a little faster are expected.

The lesson for Switch players is that the Nintendo iteration of the remaster shows "little real improvement when docked" and, in the scenes, performance is inferior to the Wii U game of ; origin at 10-12 fps. Everything is related to the highest resolution (1080p, which corresponds to the screen of the PS4 and PS4 Pro). There is also a slight improvement in performance in portable mode (720p).

On a more positive note, the images look good and higher resolution in docked mode provides additional clarifications. For the full review, check out the Digital Foundry video above.

Have you ever had the opportunity to play the Switch version of the remaster? What do you think of the game's performance so far? Leave a comment below.

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