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Gift your friends, trade items, and even create new content for games in the Steam Workshop. Help shape the future of your favorite games.

Automatic game updates

Hunting for patches and downloading from unorganized web sites is so twentieth-century. On Steam, your games stay up-to-date by themselves. No hassles.

Entertainment Anywhere

Whether you’re on a PC, Mac, Linux box, mobile device, or even your television, you can enjoy the benefits of Steam. Take the fun with you.

Available on PC, Mac, and Linux

We offer a catalog of PC, Mac, and Linux games, many of which support Steam Play so you can buy once and play anywhere, and Cross-Platform Multiplayer so you can play with all your friends, no matter where they log in

What’s New:

Remote Play

  • Added an option to share your IP address and attempt to establish a direct connection. The connection will still be relayed if NAT traversal fails or the relayed route is faster.
  • Throttle downloads on the client while streaming, if that option is enabled in the Download settings
  • Prevent downloads on the client while streaming, if “Allow downloads during gameplay” is not enabled in the Download settings
  • Changing Remote Play settings on the client will affect any current streaming sessions
  • Reduced the cursor scale when streaming to mobile devices

Windows

  • Fix reading battery levels on laptops. Low battery level notifications and the battery level indicator in the overlay will now work again.

Linux

  • Updated ‘scout’ steam runtime to 0.20200505.0
  • Fixes bundled zenity binary
  • Show progress bar while updating pinned libraries
  • Updated ‘heavy’ steam runtime to 0.20200512.2 with upstream library updates

Linux Shader Pre-Caching

  • Added support for merging NVIDIA per-thread cache files after processing new Vulkan pipelines and after a game exits
  • Adjusted core count of background Vulkan pipeline processing to a quarter of logical cores by default
  • Changed processing tasks to idle priority
  • Updated Vulkan layer API version

SteamNetworkingSockets

  • Improved routing for P2P connections
  • Connections to the local user now go through internal loopback instead of being relayed over the Internet
  • Fix crash bug when attempting P2P connection to self
  • Fix bug causing excessive pings to be sent if connection starts timing out

Steam Input

  • Fixed hang enumerating some rare USB devices on Windows

SteamVR

  • Fixed hang on SteamVR startup on Windows 7

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