7 things we'd love to see go from Odyssey to Assassin's Creed Valhalla


Assassin's Creed Odyssey is a fantastic game, but there are a few areas in which I would like to see improvements for the next entry in the cunning and cunning series of Ubisoft.

These are the seven things I would like to see changed for Assassin's Creed Valhalla:

Stop level murders

7 things we'd love to see go from Odyssey to Assassin's Creed Valhalla 2

I like the direction of the role-playing game in which the series was directed. The multiple options in conversations are good, playing with armor and weapons that modify my stats is good. But the damage numbers don't work for a series of murder games.

I'm in the latest Assassin's Creed Odyssey DLC and almost at the new level limit. I put most of my skill points on the Assassin skill tree. And yet, I still can't kill people half the time.

Sneak attacks in Odyssey are often just a way of hitting a hard enemy for free, taking some health before fighting and protecting all the guards around him.

Assassin's Creed's original vision projected the player like a sword into the crowd, moving invisible among the masses. He silently dodged his target and either swooped in, or jumped on, stared at them and escaped through the roofs. Odyssey lets you hide in a bush, stab someone, and then have a ten-minute junk.

Murders must ignore the levels. Fighting should be the last resort, unless you are in total war. If you have the skills to choose each target in a silent compound, the game should take that into account.

Bring back the parkour

7 things we'd love to see go from Odyssey to Assassin's Creed Valhalla 3

While it is nice to be able to climb a steep cliff, I miss the flowing animations and freerunning ballet of the old Assassin’s Creed games, where each take made sense and the large structures became navigation puzzles.

Most of Odyssey's buildings are the same, and it becomes boring to climb without thinking.

However, I don't expect too much from Valhalla at the moment. Everything we've seen so far indicates rolling fields and open plains. Mud huts and thatched houses. The occasional fort. England in the Middle Ages was flat. But maybe we can go back to some of those running roofs for the next one, huh?

Copy and paste areas

7 things we'd love to see go from Odyssey to Assassin's Creed Valhalla 4

As beautiful as Greece, it is too big. Not only that, but most places don't have their own personalities. If you've seen a salt mine, you've seen them all. Trust me, I know. I read the comments in my articles.

As I said in the last section, many buildings are also repeated. You always climb similar views. The only real difference is the topography. Athens is its own thing, but I could not tell you a single distinguishing feature on one of the islands that dot Greece.

Give me a smaller, more detailed map every day. A representative from Ubisoft recently said that Assassin's Creed Valhalla would not be the longest or biggest game in the series, so we may have a denser world.

Too much filling

7 things we'd love to see go from Odyssey to Assassin's Creed Valhalla 5

This last point also applies to missions. I’ve made hundreds of them in Assassin’s Creed Odyssey, and I only remember a handful. It is not only because most of them play the same way, it is because there are too many.

Due to the volume of missions, we recommend that you do as much as you can at once and complete them efficiently while you are working on the map. It changes his mindset, so he just checks things on a list, rather than meeting the needs of a mission giver.

Most of The Witcher 3's missions are mechanically the same, but this game manages to reverse it in the stories told by these missions. The story appeals to you and the characters worry you. It's hard to worry when you juggle ten at a time and your quest log is about to explode.

A better solution would be for the missions to direct each other. Maybe a search in one place ends in another where you choose a search that sends you to another place. It is a better solution than the player marking a to-do list every time he walks to a new place.

Most important loot

7 things we'd love to see go from Odyssey to Assassin's Creed Valhalla 6

I love the loot from Assassin's Creed Odyssey. I like to change the look of my character, mix and match outfits and try new weapons. But I want the loot system to look more like Dark Souls than Destiny. I don't need ten versions of the same thing. I prefer to have three completely different versions of a certain armor or kit.

This not only allows the player to invest more in their equipment, but also saves time on the menu disassembly kit, which is a long and laborious process.

Stealth exam

7 things we'd love to see go from Odyssey to Assassin's Creed Valhalla 7

Assassin's Creed Valhalla has 15 studios. I hope that somewhere there there are team members who worked on the Splinter Cell series. These boys and girls know stealth.

Assassin’s Creed has lost its social stealth, so there are only a few options left: hide in the bushes, get up, use an ability that makes you invisible, or stay hidden. We need more options to make stealth viable.

Then there is the level design. A side effect of these copied and pasted forts and camps is that they are not designed for specific routes. They are completely open and are in the sandbox. The soldiers' paths overlap, they're full of guards, and the level design just doesn't support sneaky tactics. I would love to see these more personalized interior spaces, where one can jump through the rafters.

You can even take a sheet from the Splinter Cell play book and introduce light and shadow as a mechanic. Instead of firing lights, you extinguish your arrows with water and extinguishing torches.

Relax with mercenaries

7 things we'd love to see go from Odyssey to Assassin's Creed Valhalla 8

The Mercenaries system is like the Shadow of Mordor Nemesis system that has been re-composed. The idea is to punish players for the illegal acts they witness. But because stealth is barely viable, almost all of its crimes are seen.

Mercenaries who join the fray often lead to long fights where spam skills are sent until their health decreases. And you can easily get rid of it by opening the menu and holding down a button, making it somewhat useless. It's just another thing that keeps you in the menus and out of the game, like breaking weapons.

While we are at it, I would like to see a review of the combat system. I don't want to hit a man 20 times before he dies. I prefer to be a glass cannon that kills quickly and is just as vulnerable, making fights more of a deadly dance than a war of attrition.



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